UM IMPARCIAL VIEW OF THE FIRST BERSERKER: KHAZAN

Um Imparcial View of The First Berserker: Khazan

Um Imparcial View of The First Berserker: Khazan

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The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

A gameplay parece amplamente a por Nioh, ao ponto por quase parecer 1 sucessor espiritual do game. Khazan possui entrada a 3 tipos de armas: lança, espada Enorme e empunhadura dupla com espada e machado, com cada uma dessas armas tendo sua própria árvore de habilidades onde este jogador consegue montar builds completamente multiplos de modo a este exatamente Espécie do arma.

Acompanho anime a partir de criancinha e é 1 sonho realizado trabalhar utilizando duas DE superiores paixões da minha vida.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

Enquanto é normal que jogos do visual soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou um Porreiro tempo até que outro inimigo exigisse tanto quanto o terceiro chefe do game.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a The First Berserker: Khazan bit like the only places you ever visit are mines, ruins, and caves.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Isso faz parecer de que parte do progresso foi jogado no lixo e honestamente nãeste entendi tal decisão de “resetar” certas coisas do mapa após sair dele.

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A reviravolta qual temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e nenhumas criatividade pelo roteiro.

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